![]() ![]() You can especially see the flow of Starfield’s different systems in the Lego-esque shipbuilding menu, which seemingly lets you piece a massive assortment of different ship modules together, allowing you to have more space for crewmates, fly faster, or have more maneuverability in ship-to-ship combat. Overall, it looks like Bethesda has taken the best of its dialogue, exploration, combat, and customization systems from its past games and refined them to the nth degree while mashing them with the conventions of other spacefaring IPs like Mass Effect, Arkane’s Prey, Firefly, Stellaris, Star Wars, and even The Expanse. We also got to see tons of information about how the combat and exploration systems work both in space and on foot, including interesting bits about how Starfield’s gravitational simulation makes ballistic weapons fire you backward in zero-gravity environments. Some new tidbits include information about the locations and factions we’ll get to see in action, such as the city of Neon, which is described as a “pleasure city, where almost anything goes” that resembles Mass Effect 2’s Omega or Cyberpunk 2077’s Night City. ![]()
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